Fixed various incorrect player name tags and faction assignments.Fixed an issue with AI attacks where units being dropped in by transports would idle.Fixed broken AI script for building Scarabs and Interceptors that resulted in idle enemy attack waves.Firebat attack range set to 1.5, down from 2 (note: this can be considered a slight buff as the aoe is more likely to hit multiple targets when attacking from max range).Updated Hallucination ability to more closely emulate its original behavior by allowing it to be used on additional proper targets and adding a unique death animation for hallucinations.Updated Recall ability to more closely emulate its original behavior by allowing other player-controlled race units to be recalled also.Updated Scarab pathfinding to restrict them from going up and down ledges.Updated Spider Mines to more closely emulate their original behavior by triggering on, but not outright revealing, cloaked units.Updated Dark Swarm ability to more closely emulate its original behavior by allowing area of effect damage to still hit through it.New option: Installation Map Third Person Mode - the option to play T04 and Z05 in third person is now in the menu instead of a prompt at map start.New option: Extra Hero Banter - disables the extra dialogue that comes with extra hero appearances (NOTE for translators: see the log in SCMRlocal triggers for how to disable these permanently for your localization).New option: Hide Unit Kill Count When Zero - hides units' kill counts until they have at least one kill.New option: Micro Map Camera Zoomed In - the slightly zoomed in camera in installation missions can now be set to default.New option: Burning Wreckage - occasionally creates temporary visual effects when structures or vehicles are destroyed. ![]() New option: Extra Dialogue - the included extra dialogue that was cut from the original game can now be disabled.New option: Hero Name Plates - includes distinct health bars on top of hero units.The custom UI selection in Launcher options can now be localized.Fixed broken mission links for later Enslavers Redux maps in the Launcher.Fixed missing retro-style Queen of Blades and Cerebrate portraits for Zerg03, various Enslavers Redux maps.Artanis and Tassadar no longer have health regeneration.StarCraft: Mass Recall v8 - Anniversary Edition For more information - head over to the Enslavers Redux project page. It takes place in between several of the primary episode campaigns within Starcraft and Brood War and concludes with telling the aftermath after Brood War ends and just before Starcraft 2: Wings of Liberty begins. Note - Enslavers Redux is a completely custom campaign powered by the Mass Recall mod and inspired from the Enslavers/Dark Vengeance bonus campaigns from Starcraft as well as the Dark Templar Trilogy novels. Enslavers Redux" as is to that Extras folder. You should already have Loomings and Stukov Series present. When downloaded it should be placed in the "Extras" section of your Mass Recall folder. I may get caught up in the hype and buy it today, or I may restrain myself and wait until I have more time for it - time will tell, I suppose.The following is a bonus extra campaign. So for me, it’s less a matter of if I’m purchasing StarCraft: Remastered and more a matter of when I’m purchasing it. ![]() I want to, but there is always so much going on in the video game world (Blizzard or otherwise) that it ends up taking a backseat. ![]() I purchased the Nova: Covert Ops mission packs way back when and still haven’t played through them all. My main worry is that I just won’t have the time to actually sit down and enjoy the campaign like I want to. That said, I still haven’t actually purchased it yet. Not that that’s stopped me from digging into the general lore of the series, but the point is, the remaster feels like the perfect way to go back and play through the campaign I missed out on all those years ago…only this time I’ll actually know what I’m doing. I admit, I never actually played the original campaign fully through - by the time I actually got into the StarCraft series, it was several years old, and the only reason I picked it up was because my friends were all playing multiplayer together. It feels like almost no time at all has passed since Blizzard first announced StarCraft: Remastered, but here we are, ready and able to take the remaster for a spin.
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